top of page
Screenshot 2024-02-27 205329.png
Screenshot 2024-02-27 205509.png
Screenshot 2024-02-27 205352.png

Uninstall - Jan 2024

Introduction: This Project is about a character inside a game that is trying to escape being uninstalled and deleted along with the game and level they are in. It is a first person shooter/platformer.

 

Link To Gameplay Video: https://youtu.be/cWvKJvoAxy0

 

What Went Right:

  1. Tips and tricks - I was looking for ways to help my developing experience and I found videos that showed me simple things like shortcut commands to speed up my productivity. one in particular that i liked was the shift left clicking the coordinate data to quickly add it to another actor.

  2. Making the keys - I found lots of resources to make doors with locks and keys to go with them but ultimately I didn't use that method. instead I came up with my own which detects when all 3 keys are collected and destroys the firewall blocking  the escape.

  3. designing the level paths - when i was drawing up the level paths i looked at other levels from games from the top down view. i then drew up my own level taking inspiration from other designs. i outlined my level paths using rectangles and then decided to change their heights and then chose to make them not connect completely and float in mid air.

  4. Coming up with mechanics - Coming up with game mechanics came to me easily as i have had lots of experience with many game genres and their weaknesses and strengths. So i made a platformer and made mechanics to compliment the playstyle.

  5. Theme and Aesthetic - I knew immediately what i wanted to do as soon as i saw the level box. The grid outline sparked a synth wave appeal to me that i had always wanted to design and show off.


What Went Wrong:

  1. Making the presentation - i had a really rough time trying to make a top down map for my 3 floor level that overlapped in some areas. 

  2. making the Platform gun - I'm still working on the disc throwing platform gun. its difficult trying to figure out how to make the platform spawn in mid air and freeze in place.

  3. Turrets - every time i tried to make the static mesh for the turrets unreal would simply freeze and crash on me so i lost a lot of time and patience while working on the turrets.

  4. Minimum Viable Product - I kept getting hung up on my block mesh wanting to add and change things that i didn't need to when i really needed to work on my mechanics.

  5. Time - I have always procrastinated and this time was no different. I should have focused more and had better discipline to work on my project instead of game.

 

Conclusion: In conclusion I enjoyed making my level and coming up with ideas and features if only i dedicated enough of my time to actually implementing said features i thought up.

image_2024-02-27_204951090.png
Screenshot 2024-02-27 205418.png
bottom of page